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It was criticized for the learning curve, frustrating camera, and the slowdown in online game modes. GameSpy praised the Xbox 360 version for the control scheme, presentation, expansive environments, audio, and amount of content. The reviews praised the game for a good start and innovation, but the game was criticized for the in-game advertising and product placement.
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Criticisms included latency issues with the online multiplayer, odd physics glitches, and the lack of freestyle tricks in both the PS3 and Xbox 360 versions of the game (although it is possible to do lip tricks because of the unique grind engine built into the game). Praise was given to the environments, control scheme, and soundtrack. Skate received "generally favorable" reviews from critics on both platforms according to review aggregator Metacritic. The mobile version of Skate later won "Cellular Game of the Year" award at the 2008 Interactive Achievement Awards. Though the game is still set in San Vanelona, there are only three explorable areas: Plaza, Halfpipe and Downtown, aside from linear levels only playable in Thrasher Mode.
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The player plays as a customized skater, who receives tips from pro skaters Chris Cole and Rob Dyrdek, among others, through twelve missions divided in four goals each.
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The mobile version of Skate features two game modes: Thrasher Mode (the main game mode, in which the player completes goals to make the cover of skateboarding magazine Thrasher) and Free Skate (where the player can play on levels previously unlocked in Thrasher Mode).
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The demo let players skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as create and edit videos. It was released on PlayStation Network in September. The demo was scheduled for release on Xbox Live for Aug but was delayed (as stated by Scott Blackwood on the Skate forum) due to a sudden problem with the demo's Skate Reel (video editing) feature, releasing on August 21. Some songs appear in both studio and remixed form. Originally planned to feature "Roadhouse Blues" by The Doors, the soundtrack now focuses more heavily on hip-hop. Major changes were also made to the soundtrack. For example, one screenshot, dated "", shows that San Vanelona was originally planned to be a coastal city, featuring a football stadium, harbour and cruise liner. The ability to play as a female skater was later incorporated into Skate It's skater customization system.Įvidence from different versions of EA's official website for Skate show that the game has been through some major changes in development. Similarly the developers also wanted players to be able to play as a girl but this was also discarded after proving tough to animate. Initially the development team planned to include the ability for the player to get off of the skateboard and walk around, but animating this proved to be too big a challenge for the team to handle. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body.

The game relies extensively on physics to model the skateboarders' movement. The developers found that in order to receive accurate information from the very fast analogue stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.


X Research source If they hold their board at their side with the grip tape facing their body, they are probably a poser (or possibly a newbie). The mall grab is generally considered to be a poser red flag. Look for the "mall grab,” which is carrying the board by the trucks.
